This is one of the best WG Games I have played, but there are some critiques that I have with it which I hope are addressed within the next update, should there be one:
1. The Side-Scrolling is pretty clunky, only letting me rotate slightly with every click.
2. The Cabinet and Mirror Models in the Apartments will get in the way of the camera's view.
3. Most Importantly, The Models don't have enough polish to them. The low polygon count on especially the lower body, as well as the arms phasing through the body once its big enough, as if they still had thin bodies, does almost kill the emersion for me.
Again, if there is to be another update, I hope these issues are addressed.
hello! just had a question about the badges system. what does the "stop" value mean? i can't seem to find information on it. is that why i can't equip any more badges, despite having the points?
scratch that, i've figured it out. "stop" is the max of that badge you can have. the reason i couldn't apply other badges was because the BP counter had glitched, showing me i had more than i did
Hi! I have an issue where the other body types do not appear in-game, and rather when I load into the game from the character creator, it automatically reverts to the base settings.
Also some of the settings don't save, and I have to change them every time I start the game again. Not sure why this is happening!
Ahem, so when the character gets very large, they fill so much of the window that spinning the mouse wheel to back up not only takes too long, but if you accidentally click on the character, you’ll zoom back to face view… and the character fills the entire view window, so that’s difficult.
Suggestion: Maybe holding down ctrl or shift while spinning the wheel could spin it faster?
Here's an idea for 1.3: Blobygon's version of The Snackrooms added a sweat toggle, so maybe you should add it too. That, and bring back the hairstyles, clothing options, and room types from the earlier versions.
Keep trying to just play the game but it kept crashing on me. I tried lowing the graphics, and I even deleted my save (I had just started playing so it wasn't a big loss) But the game crashed as I was trying to make a new character.
i read on Xwitter that the dev has to do refactoring again due to software changes and data loss. upside: may make the game run more smooth downside: may take a while
Ok is anyone else has this problem? Some of the buttons like the "Yes" in the character creation and "Yes" in the delete save data seems bugged, as it doesn't do and just act like the button isn't respondent. ALSO i came to also realized when i click on the apartment for my character lives in and that happens, to ANY boxes, it always reads A1 and that is unoccupied, but yet my CHARACTER IS THERE! In fact, ALL boxes says A1!! What's even funnier? THE MAIN MENU DOESNT EVEN WORK THERE! I'm very much at lost, could anyone help me or could you at least know how to plublish an ACTUAL stable version. That'll be nice. Thank you
So just reached space, my only disappointment with this version is after a certain point gain feels artificial. In 0.5 when i reached city size i could barely find my girls head. Now in 1.2 at a certain point it feels like the entire model grows. My character looks exactly the same as in her bedroom just in space...
Honestly I hope you will also let us change the body proportions like the legs and arms in Dr. Bananahead's clinic. Also can't wait for more hairs to be added back and a sandbox/cheat mode!
I agree, but SolitaryScribbles specificially hates putting farts in the stuff he creates. In fact, in his commission sheets on DA, farts are in his list of "Won't Do" stuff.
For some reason the game randomly deletes save data and becomes unusable i close the game return another day and the only thing in the file is the game and the unity crash handler
I love this game, it's one of my favorites, but I found a very bad bug.
So, when I entered the new "Dr. bananahead's loss Weight Loss Clinic, I entered to the clinic. After that, I goed to "Change Body Type" and well, changed the body type of my character. But when I was finished and clicked "Confirm", the only thing the game did was save the game. It didn't send me back to the room, or something like that.. so then, I tried to exit it from closing the window, and after reopening the window and going back to my character... It was reseted!! All of the wobbs of my character were set back to 100! Also, it seems that my file is corrupted because now she doesn't have eyes for some reason.. and when I scratch her belly, it just bugs out and stays getting pet on the belly all the time. Finally, I still had my food, level up, Kandy's pins and probably more, but all her wobbs were gone and reset to base!!! Please try to fix it for 1.3, or like a patch for 1.2, like 1.2.5 or something like that.
Also, is there a way to "hack" the game and like get infinite food, infinite money, etc? It's so I could recover the loss of her wobbs.
In case you wanna contact me to like see if my file is corrupted or something, I have Discord and my user is "ikertiu"
Here's an idea for 1.3: Interactions between characters, as well as an expandable door that increases with a character's size and a forklift in the case of immobility.
I found a interesting "bug" while experimenting, if you increase your limit enough and feed a person at 1000 ish wobbs they can become city sized while maintaining mobility.
Really enjoying the current gameplay loop with the cooking and badges and stuff. Still a long way to go for this game in terms of polish and features, but I'm sure you'll get there! I've outlined a few of the most glaring issues/bugs below:
The mesh penetration of clothing is so apparent, and is practically unavoidable. I've had to take everything off of my characters because the clothing clips so much. I'm thinking some sort of culling system would be beneficial - hiding body geometry that isn't visible under clothing.
The arms, despite your efforts to tweak the intervals at which they rise, still clip into your character. I think due to the bespoke nature of the character creator, the better solution would be a procedural animation that dynamically raises the arms as opposed to hard coded intervals since there can be so many shapes and sizes for your character. One size can't fit all.
The UI overhaul has been for the most part great, although on stuff like the cookbook a lot of the images are squished.
Character creation can be *really* buggy. Colours resetting, HEX values not persisting, exporting only exporting a half finished version of the character, belly buttons making huge dents in clothing, the list could go on. It's insane that you even managed to create a character creator like this in the first place considering you're fairly new to game dev, so I commend you for that. There's just a long way to go in terms of polishing it, but I'm sure you know that already. More customisation options and features would be great <3
Some proportions can cause really weird shapes. One of my citizens has gained a lot in the way of thighs, however her love-handles are completely squished flat. Like they've been put under a hydraulic press. The Sassy Ass perk anims can also cause some weird distortion on larger legs/hips.
I wish there was a way to edit the characters *properly* after initial creation as opposed to having to create a whole new citizen. You can go back and edit clothing, sure - but sometimes you'll create a character and realise you made a mistake with their face, or their skin tone, or proportions, and there's simply no way to fix it after the fact. I get you've done the Doctor and workout mechanic to remove weight from body parts, but this isn't a real solution for messing up something in character creation. Perhaps allow the player to buy a mirror which unlocks full character customisation at any time?
Lastly, I'd love a sandbox mode of sorts. Just to have unlimited money and maybe some fun cheats to play around with. It's not much, but it would be great for when you don't want to spend time on the grind.
I'm sure you know of most of these issues and hear these kinds of requests all the time, but I thought I'd throw some feedback into the ring in one collected comment, as this game rocks and has so much potential in terms of features and overall polish. Hope some of these things can be worked out! :>
P.S. the feedback button in-game doesn't work. Had to get to this page manually ;)
Alrighty. After a lot of time with 1.2, I thought I'd offer some feedback. I'm really enjoying the gameplay loop. It's fun, and very pleasing to watch my citizens blimp. Using the badges combined with the right food ingredient to watch a citizen rapidly expand a gut is very satisfying.
I haven't ran into any major bugs, but I do have some concerns with things that will probably take you some time to work on. So the most jarring thing is the arms. It doesn't take long at all before they become irrelevant and clip into the character. I exclusively use the teardrop shape for this reason. The parallel arm animation lets you see the arms at least briefly, but before long, you can't see them anymore with that shape either.
If there was a torso and shoulder slider, that would probably fix that issue What would be cool is if you could do a mono-butt body type. That rib cage up slim/average with the massive contrast below the rib cage is so wonderful. Seeing it in this game would be pretty incredible. It's already pretty similar to the teardrop, with a torso slider, may knock out a lot of birds with one stone if most of the gain is kept on the lower half, giving the arms and chest plenty of room to grow without clipping.
Finally, speaking of body types, the teardrop doesn't work with marshmallow legs. It always breaks to not quite stick legs, but pretty much two kinda thick stick legs that don't lose or gain wobbs. Finally, the ratio between the butt, legs, and waist doesn't work. After a certain size, it looks like the top of the legs are missing the other part of the model, while the torso is sort of sunk in, while the butt just kinda sits behind them as if the butt slid too far back, and the torso isn't wide and high enough to compensate for the hips. At this point, the butt also just doesn't really look like a butt as there's sharp angles here just like the ones created with the hip disconnect from the model.
I was able to mitigate this to an extent by making the waist as wide as possible and curtailing the hips and butt in character creation, but it's still pretty jarring. It would be nice if there was more gameplay mechanics to go along with becoming warehouse-sized.
This is just wild ideas off the top of my head, but a gameplay loop in which your character has to try and maintain mobility while inevitably growing massive could be entertaining. Instead of just becoming immobile and the gameplay just feeding them to planet-sized gets old pretty fast. What if they were instead turning into kaiju-like creatures, gaining tails, wings, claws etc and you have to spend the week or month or whatever training up fat kaiju person to get a victory which rewards you with happiness points.
This would come along with different body types and features and whatnot. Being able to see a character gain muscle mass and/or fat for a strong fat look would be pretty cool. Whatever you decide to do, if anything at all because it's pretty impressive as is, I'm getting at improving the gameplay loop at each stage.
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This is one of the best WG Games I have played, but there are some critiques that I have with it which I hope are addressed within the next update, should there be one:
1. The Side-Scrolling is pretty clunky, only letting me rotate slightly with every click.
2. The Cabinet and Mirror Models in the Apartments will get in the way of the camera's view.
3. Most Importantly, The Models don't have enough polish to them. The low polygon count on especially the lower body, as well as the arms phasing through the body once its big enough, as if they still had thin bodies, does almost kill the emersion for me.
Again, if there is to be another update, I hope these issues are addressed.
This game is good, I just miss the old models for the characters :<
I really hope 1.3 will be that huge update like was from 0.2 to 0.3
how do you zoom in and out again? or is there no zoom in and zoom out?
I think you use the scroller on your mouse allows you to zoom in and out
hello! just had a question about the badges system. what does the "stop" value mean? i can't seem to find information on it. is that why i can't equip any more badges, despite having the points?
scratch that, i've figured it out. "stop" is the max of that badge you can have. the reason i couldn't apply other badges was because the BP counter had glitched, showing me i had more than i did
well hello, i keep making my characters lose their weight but somehow when i type an more higher number, it turns into: 57,5 for some unkown reason...
and when i end the purchase, somehow i cant type anymore numbers
Hi! I have an issue where the other body types do not appear in-game, and rather when I load into the game from the character creator, it automatically reverts to the base settings.
Also some of the settings don't save, and I have to change them every time I start the game again. Not sure why this is happening!
well i hope caseoh plays this and makes himself on this game
Ahem, so when the character gets very large, they fill so much of the window that spinning the mouse wheel to back up not only takes too long, but if you accidentally click on the character, you’ll zoom back to face view… and the character fills the entire view window, so that’s difficult.
Suggestion: Maybe holding down ctrl or shift while spinning the wheel could spin it faster?
Thank you for this opportunity.
Hm, when I streamed the game on Twitch.tv, their content bot put copyright claims on the background music, which mutes the audio.
Here's an idea for 1.3: Blobygon's version of The Snackrooms added a sweat toggle, so maybe you should add it too. That, and bring back the hairstyles, clothing options, and room types from the earlier versions.
Keep trying to just play the game but it kept crashing on me. I tried lowing the graphics, and I even deleted my save (I had just started playing so it wasn't a big loss) But the game crashed as I was trying to make a new character.
i read on Xwitter that the dev has to do refactoring again due to software changes and data loss.
upside: may make the game run more smooth
downside: may take a while
Ok is anyone else has this problem? Some of the buttons like the "Yes" in the character creation and "Yes" in the delete save data seems bugged, as it doesn't do and just act like the button isn't respondent. ALSO i came to also realized when i click on the apartment for my character lives in and that happens, to ANY boxes, it always reads A1 and that is unoccupied, but yet my CHARACTER IS THERE! In fact, ALL boxes says A1!! What's even funnier? THE MAIN MENU DOESNT EVEN WORK THERE! I'm very much at lost, could anyone help me or could you at least know how to plublish an ACTUAL stable version. That'll be nice. Thank you
will this ever be on Mac?
Nevermind the bugs somehow dissapeared.
Good game
Kinda unplayable for me with tons of lags.
But its still good nonetheless
Is there a way to play previous versions?
does this work on chromebook?
1.3 when
Who knows?
So just reached space, my only disappointment with this version is after a certain point gain feels artificial. In 0.5 when i reached city size i could barely find my girls head. Now in 1.2 at a certain point it feels like the entire model grows. My character looks exactly the same as in her bedroom just in space...
Honestly I hope you will also let us change the body proportions like the legs and arms in Dr. Bananahead's clinic. Also can't wait for more hairs to be added back and a sandbox/cheat mode!
I hope that soon the characters will be able to make big farts 💚, and interact with each other.
otherwise, no problem, apart from the fact that I have difficulty with the personalization of the navel, I preferred the old version.
I agree, but SolitaryScribbles specificially hates putting farts in the stuff he creates. In fact, in his commission sheets on DA, farts are in his list of "Won't Do" stuff.
I find it's not really any different with burps 😶, and in how farts work in the game, I imagine it to be similar to burps. But I understand...
(As of 1.2) When I try to use use the weightloss clinic, the changes don't save and the character retains the same weight/body type I tried changing.
I can't equip faces or clothes or anything to my character does anyone know how to fix it?
For some reason the game randomly deletes save data and becomes unusable i close the game return another day and the only thing in the file is the game and the unity crash handler
Maybe your antivirus picked up a false positive?
the game is super cool but
the 3 things i would like to be added in the game (please)
1. Better body parts physics, like, not phasing through each other
2. not flat faces, its just... ugly, ngl
3. sandbox mod, i dont have to explain
You think you can add secret cheat commands?
Good game btw
Also would love more stomach sounds and a better menu from the cooking tab plz
You mean like the Konami Code? I sure hope he does add them.
Something like that or we type in a word and open a debug menu for cheats just to mess around
I love this game, it's one of my favorites, but I found a very bad bug.
So, when I entered the new "Dr. bananahead's loss Weight Loss Clinic, I entered to the clinic. After that, I goed to "Change Body Type" and well, changed the body type of my character. But when I was finished and clicked "Confirm", the only thing the game did was save the game. It didn't send me back to the room, or something like that.. so then, I tried to exit it from closing the window, and after reopening the window and going back to my character... It was reseted!! All of the wobbs of my character were set back to 100! Also, it seems that my file is corrupted because now she doesn't have eyes for some reason.. and when I scratch her belly, it just bugs out and stays getting pet on the belly all the time. Finally, I still had my food, level up, Kandy's pins and probably more, but all her wobbs were gone and reset to base!!! Please try to fix it for 1.3, or like a patch for 1.2, like 1.2.5 or something like that.
Also, is there a way to "hack" the game and like get infinite food, infinite money, etc? It's so I could recover the loss of her wobbs.
In case you wanna contact me to like see if my file is corrupted or something, I have Discord and my user is "ikertiu"
Thank you for reading :)
Here's an idea for 1.3: Interactions between characters, as well as an expandable door that increases with a character's size and a forklift in the case of immobility.
One of my absolute favorite games ♥
I found a interesting "bug" while experimenting, if you increase your limit enough and feed a person at 1000 ish wobbs they can become city sized while maintaining mobility.
Thank you!
Which "limit" are you referring to?
Oh sorry, the food capacity I couldn't remember what it was called, the max capacity. I set the gain to 8x if that matters for bug fixing
Really enjoying the current gameplay loop with the cooking and badges and stuff. Still a long way to go for this game in terms of polish and features, but I'm sure you'll get there! I've outlined a few of the most glaring issues/bugs below:
The mesh penetration of clothing is so apparent, and is practically unavoidable. I've had to take everything off of my characters because the clothing clips so much. I'm thinking some sort of culling system would be beneficial - hiding body geometry that isn't visible under clothing.
The arms, despite your efforts to tweak the intervals at which they rise, still clip into your character. I think due to the bespoke nature of the character creator, the better solution would be a procedural animation that dynamically raises the arms as opposed to hard coded intervals since there can be so many shapes and sizes for your character. One size can't fit all.
The UI overhaul has been for the most part great, although on stuff like the cookbook a lot of the images are squished.
Character creation can be *really* buggy. Colours resetting, HEX values not persisting, exporting only exporting a half finished version of the character, belly buttons making huge dents in clothing, the list could go on. It's insane that you even managed to create a character creator like this in the first place considering you're fairly new to game dev, so I commend you for that. There's just a long way to go in terms of polishing it, but I'm sure you know that already. More customisation options and features would be great <3
Some proportions can cause really weird shapes. One of my citizens has gained a lot in the way of thighs, however her love-handles are completely squished flat. Like they've been put under a hydraulic press. The Sassy Ass perk anims can also cause some weird distortion on larger legs/hips.
I wish there was a way to edit the characters *properly* after initial creation as opposed to having to create a whole new citizen. You can go back and edit clothing, sure - but sometimes you'll create a character and realise you made a mistake with their face, or their skin tone, or proportions, and there's simply no way to fix it after the fact. I get you've done the Doctor and workout mechanic to remove weight from body parts, but this isn't a real solution for messing up something in character creation. Perhaps allow the player to buy a mirror which unlocks full character customisation at any time?
Lastly, I'd love a sandbox mode of sorts. Just to have unlimited money and maybe some fun cheats to play around with. It's not much, but it would be great for when you don't want to spend time on the grind.
I'm sure you know of most of these issues and hear these kinds of requests all the time, but I thought I'd throw some feedback into the ring in one collected comment, as this game rocks and has so much potential in terms of features and overall polish. Hope some of these things can be worked out! :>
P.S. the feedback button in-game doesn't work. Had to get to this page manually ;)
Alrighty. After a lot of time with 1.2, I thought I'd offer some feedback. I'm really enjoying the gameplay loop. It's fun, and very pleasing to watch my citizens blimp. Using the badges combined with the right food ingredient to watch a citizen rapidly expand a gut is very satisfying.
I haven't ran into any major bugs, but I do have some concerns with things that will probably take you some time to work on. So the most jarring thing is the arms. It doesn't take long at all before they become irrelevant and clip into the character. I exclusively use the teardrop shape for this reason. The parallel arm animation lets you see the arms at least briefly, but before long, you can't see them anymore with that shape either.
If there was a torso and shoulder slider, that would probably fix that issue What would be cool is if you could do a mono-butt body type. That rib cage up slim/average with the massive contrast below the rib cage is so wonderful. Seeing it in this game would be pretty incredible. It's already pretty similar to the teardrop, with a torso slider, may knock out a lot of birds with one stone if most of the gain is kept on the lower half, giving the arms and chest plenty of room to grow without clipping.
Finally, speaking of body types, the teardrop doesn't work with marshmallow legs. It always breaks to not quite stick legs, but pretty much two kinda thick stick legs that don't lose or gain wobbs. Finally, the ratio between the butt, legs, and waist doesn't work. After a certain size, it looks like the top of the legs are missing the other part of the model, while the torso is sort of sunk in, while the butt just kinda sits behind them as if the butt slid too far back, and the torso isn't wide and high enough to compensate for the hips. At this point, the butt also just doesn't really look like a butt as there's sharp angles here just like the ones created with the hip disconnect from the model.
I was able to mitigate this to an extent by making the waist as wide as possible and curtailing the hips and butt in character creation, but it's still pretty jarring. It would be nice if there was more gameplay mechanics to go along with becoming warehouse-sized.
This is just wild ideas off the top of my head, but a gameplay loop in which your character has to try and maintain mobility while inevitably growing massive could be entertaining. Instead of just becoming immobile and the gameplay just feeding them to planet-sized gets old pretty fast. What if they were instead turning into kaiju-like creatures, gaining tails, wings, claws etc and you have to spend the week or month or whatever training up fat kaiju person to get a victory which rewards you with happiness points.
This would come along with different body types and features and whatnot. Being able to see a character gain muscle mass and/or fat for a strong fat look would be pretty cool. Whatever you decide to do, if anything at all because it's pretty impressive as is, I'm getting at improving the gameplay loop at each stage.
how do i save?
thanks