I don't know if it has been asked before but, curiousity has gotten the better of me and I felt like asking. What sort of system do the events use to determine when they should appear? Its it a timer that ticks down while idle? Is it a check system? I've notice I've only really gotten two events to spawn in the game and that was when I let the game idle for around 30 minutes of no gameplay, so I was curious if that was the benchmark
My thoughts after 10+ hours and a character in space: VERY good game. Sets a new bar in terms of weightgaming. Despite my complaints, I LOVE it.
+ Love the Mii Aesthetic, great choice
+ Tons of cute nods and references (I picked up on the Job Job joke.)
+ Progression feels pretty natural
+ Good amount of options (Though, where are devil horns? Am I just missing them?)
- Rotating shop is annoying, but not infuriating. My recommendation? Direct order system where for double the price you can buy foods not in the shop.
- Money being tied to happiness is the weirdest choice IMO. I wish we could make millions instead of rocking with our small wage even at space sizes. Here are two ideas I have for how to fix this one.
Odd Jobs system (Play small minigames to earn a little bit of extra cash. Maybe like, 1000 per 60 second minigame? Obviously scaling with score.)
Sponsorships (What if your citizen would be paid by companies for eating certain food, with said food rotating? For example, "Daily Sponsor" is a fast food place and they tell you to eat nuggets, fries, ketchup and a burger. Eat all 4 by the end of the day, and you get free money.)
Love the obligatory Mario nod to how every 2nd world is a desert-themed one with the Desert room's description. Other than that, so far so good on the bugfixes.
I played a few of the previous versions and really enjoyed them! I love this version a lot and I adore the improvements being made, including the new character customization (aside from the flat face.) and voices! However I have some problems with 1.0
The game feels much slower now, even with x8 weight gaining on, and it's extremely difficult to get upgrades and food easily compared to previous versions. I also often load my character in and they don't have clothes on, their faces are gone, or their clothes clip through their body and I have to reload. Other than those issues this version is extremely promising!!
ps: yes, more furry options in the future would also be great. and i love the marie dress you added, also a nice touch!!
I notice that there's a tad of slowdown as well as some flickering shading on the character models, even on OK or below in terms of graphics settings.
Also, there's a lack of nods to specific characters outside of Marie, etc. such as your favorite Mario princess (and mine) and a certain purple-haired Japanese goddess of rock, among others.
when i play as any character it's just naked and no face no nothing, thought it was because of character customization but even absolutly new character without editing still bugs and gets just blank
I am happy to see this come out and am enjoying what I've been experiencing so far, especially in terms of customization. I haven't run into anything game breaking, mainly small annoyances. Two that come to mind to me involve the creation process. Glasses cannot be moved or resized, and any changes made to the shape and size of the head are undone when selecting the character, resetting them to default. Thank you for your efforts, and I look forward to the next update, however long that may take.
I want to preface this with a thank you for the continued effort on this game and all the hard work put into it over the years. Overall some interesting choices but I feel like in a lot of ways it was a step-back from the last version. I understand that new design from the ground up means new problems and changes/considerations to be made or were made over previous designs.
I've noticed an issue with the menus in acquiring BP and then being able to use those points. It will take several tries of opening that menu back and forth to allow items and food to repopulate or new items I purchased to show up. There doesn't seem to be a good way to get stuff to show back up.
Clothing clipping I understand is a problem with the new way models and stuff works, so I've had a lot of issues there that I think previously were easily remedied by the slider options and post-gain clothing changes.
Wardrobe, sliders, and maybe two separate store fronts for the grocer for both readily eatable items and the stuff that you can craft.
I appreciate the hard work but I won't lie and say I don't prefer the previous version of the game and the features it had. If there were an easier way to download the older version it'd be neat, but I get how that might look bad. For now I'll wait for another update to roll around, but am still happy to support the project.
All in all I hope things get smoother from here and sorry it had such a rocky launch.
Me too. When you put the second number like "345" sometime the "5" come at the second place and can crash the game. (Store or Cook) And if the game don't crash after that, the "345" stay ping in the store and/or recipes.
Honestly, I wish there were more... furry options, at least for the head/face. I hope that people could at least make a mod for that if the creator can't do it themselves.
I just have a question on if it's possible to edit the save files without the use of a decryption tool (no nefarious reasons whatsoever for this question)
Not really. One of the options in the options menu is "open save data path" From there, you can edit the .es3 files with notepad or any text editing software. Before you edit, you should make a copy of the current save just in case something bad happens. The code should be somewhat easy to read. I'd recommend not touching levels as that causes the save to be glitchy.
I didn't figure out how to do that. I would assume it would be in the inventory save file but I didn't touch it. Instead I made some random character and gave them 60 level up lollipops and put it all on happiness generation. For the badge coins, I gave that same resident 40 levels into storage and got a savor it badge and made the character a sweet tooth and spammed cheap sweet items
Rest in peace solitary scribbles, you worked your self to death for our sake and we will never forget your sacrifice. May your weary soul find peace in the next world 🕊️
I don't know how anyone else feels about this but you think you could add a setting to take away the cell-shading visuals and have regular 3D lighting. I am just asking bc some depth perception is hard to see at some angles. I cant tell what happened until I switch the camera around... Oh! And my colors on my saved characters on (Head) and (hair) when created, uses the color from the previous character that was made.. Just a little note.. I wanted normal skin with yellow hair. What I got was a black face and black hair like my previous cat chick. Same with a blue character.
I'd suggest adding some kinda autosave feature since the game only saves when you quit out of the apartment. Many times the game crashed or just had to be closed and progress got lost.
I'm still having fun with the game. You must be proud of yourself for all the time you spent on this update.
However, I find the game a little more complicated/hard. There is no longer the Thief where you can buy lots of bags with different things. And the fact that the cooking recipes are new and hard to make with the stock on sale at the store. It takes away a bit of the fun...
The voices, the body types are excellent!☆ (Double belly and marshmallow legs ♡)
Let me start by saying that I am enjoying 1.0 currently. The body types like double belly and marshmallow legs are a great customization addition! the voices/character noises sound nice, and the cooking is a feature I was pleasantly surprised to see but am still trying to get into as I wait for the shop to refresh to get more ingredients. The flat faces are a bit odd but doesn't ruin the characters for me. I don't mind it very much as you can kind of offset it by using different noses, face shapes, and hairstyles. The clothes meshing weirdly with the expanding body is a bit off putting but not terribly so. I do wish there was a way to change characters clothes just like in the old version. Things that could use some improvement is some of the UI. I think it would be nice to have a level up button on the side instead of having to go to the store and then clicking on the level up button. And of course, it would be nice to be able to customize the characters outfit and accessories freely after you make them. I'm certain they're gonna improve upon this stuff over time, but for now it's an overall good experience :)
I like the new bit with the cooking, but I think the values should probably be tweaked. There's recipes where the end calories are less than the sum of their ingredients, which seems backwards. Cooking food makes more calories available, after all.
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I don't know if it has been asked before but, curiousity has gotten the better of me and I felt like asking. What sort of system do the events use to determine when they should appear? Its it a timer that ticks down while idle? Is it a check system? I've notice I've only really gotten two events to spawn in the game and that was when I let the game idle for around 30 minutes of no gameplay, so I was curious if that was the benchmark
My thoughts after 10+ hours and a character in space:
VERY good game. Sets a new bar in terms of weightgaming. Despite my complaints, I LOVE it.
+ Love the Mii Aesthetic, great choice
+ Tons of cute nods and references (I picked up on the Job Job joke.)
+ Progression feels pretty natural
+ Good amount of options (Though, where are devil horns? Am I just missing them?)
- Rotating shop is annoying, but not infuriating. My recommendation? Direct order system where for double the price you can buy foods not in the shop.
- Money being tied to happiness is the weirdest choice IMO. I wish we could make millions instead of rocking with our small wage even at space sizes. Here are two ideas I have for how to fix this one.
plz NO minigames that have nothing to do with the game itself.
NO tetris variant or hit the button at the right time type of games.
After a while it becomes almost impossible to play because the character is so big haha, what would be the limit?
i think the "Savor It" badge is bugged. i have 5 equipped on a citizen and it's not activated once after eating hundreds of foods.
yo!! will there ever be a debug mode where you can just mess around with the citizens stats and world stuffs??
Love the obligatory Mario nod to how every 2nd world is a desert-themed one with the Desert room's description. Other than that, so far so good on the bugfixes.
By the way, here's to a potential 1.2. Cheers!
Any way to twink characters between versions?
absolutely love this! however i miss the option to change clothing whenever, also the weight loss clinic for making those very specific characters
oh also maybe a little diagram/sketch for each body modifier so we know what that part will look like
Is There any way you can download the old version of the game??
I really hope you can please allow for a static camera like in the old version, the new camera triggers my motion sickness
Are you looking for help to continue development? With code, script, design, etc?
Not at the moment
NSFW 시각적 계획이 있습니까?
One question, when will you release the Mobile version and if you will release it here?
There is no mobile version. The Patreon goal was never met.
I played a few of the previous versions and really enjoyed them! I love this version a lot and I adore the improvements being made, including the new character customization (aside from the flat face.) and voices! However I have some problems with 1.0
The game feels much slower now, even with x8 weight gaining on, and it's extremely difficult to get upgrades and food easily compared to previous versions. I also often load my character in and they don't have clothes on, their faces are gone, or their clothes clip through their body and I have to reload. Other than those issues this version is extremely promising!!
ps: yes, more furry options in the future would also be great. and i love the marie dress you added, also a nice touch!!
I notice that there's a tad of slowdown as well as some flickering shading on the character models, even on OK or below in terms of graphics settings.
Also, there's a lack of nods to specific characters outside of Marie, etc. such as your favorite Mario princess (and mine) and a certain purple-haired Japanese goddess of rock, among others.
when i play as any character it's just naked and no face no nothing, thought it was because of character customization but even absolutly new character without editing still bugs and gets just blank
are you trying to make an hourglass character with no belly?
Back ally when
Be patient please
ok
Is there any plan for mac support?
i suggest using whisky! you can play linux and windows games on mac and i've been using it to play this game and a few others. ^^
when i try to put the saved blurb it doesn't work
Congrats! You got the Hat Man ending.
?
I had this a lot. Don't set any sub body type options to no. That worked for me (Choosing hounglass + no belly was braking them for some reason)
Did the body type you chose happen to be Hourglass with no Belly?
Yep that exact one
I am happy to see this come out and am enjoying what I've been experiencing so far, especially in terms of customization. I haven't run into anything game breaking, mainly small annoyances. Two that come to mind to me involve the creation process. Glasses cannot be moved or resized, and any changes made to the shape and size of the head are undone when selecting the character, resetting them to default. Thank you for your efforts, and I look forward to the next update, however long that may take.
I want to preface this with a thank you for the continued effort on this game and all the hard work put into it over the years. Overall some interesting choices but I feel like in a lot of ways it was a step-back from the last version. I understand that new design from the ground up means new problems and changes/considerations to be made or were made over previous designs.
I've noticed an issue with the menus in acquiring BP and then being able to use those points. It will take several tries of opening that menu back and forth to allow items and food to repopulate or new items I purchased to show up. There doesn't seem to be a good way to get stuff to show back up.
Clothing clipping I understand is a problem with the new way models and stuff works, so I've had a lot of issues there that I think previously were easily remedied by the slider options and post-gain clothing changes.
Wardrobe, sliders, and maybe two separate store fronts for the grocer for both readily eatable items and the stuff that you can craft.
I appreciate the hard work but I won't lie and say I don't prefer the previous version of the game and the features it had. If there were an easier way to download the older version it'd be neat, but I get how that might look bad. For now I'll wait for another update to roll around, but am still happy to support the project.
All in all I hope things get smoother from here and sorry it had such a rocky launch.
I'd love a way to change a character's outfit once already started, unless this is a thing already that I can't find!
is there some cheats for money?
i want to know too
you can either use cheat engine or edit your save file manually
where do we find the cheat engine or which specific file name is it?
ok thank you
DESPERATELY need auto save! I keep losing all my progress because typing in a number when buying food sometimes crashes the game!
Does it happen with any number? Or large numbers?
Me too. When you put the second number like "345" sometime the "5" come at the second place and can crash the game. (Store or Cook) And if the game don't crash after that, the "345" stay ping in the store and/or recipes.
Honestly, I wish there were more... furry options, at least for the head/face. I hope that people could at least make a mod for that if the creator can't do it themselves.
I just have a question on if it's possible to edit the save files without the use of a decryption tool
(no nefarious reasons whatsoever for this question)
Not really. One of the options in the options menu is "open save data path" From there, you can edit the .es3 files with notepad or any text editing software. Before you edit, you should make a copy of the current save just in case something bad happens. The code should be somewhat easy to read. I'd recommend not touching levels as that causes the save to be glitchy.
Which file do you edit to change something like the amount of happy coins you have, since i'm kind of lost here, thanks.
I didn't figure out how to do that. I would assume it would be in the inventory save file but I didn't touch it. Instead I made some random character and gave them 60 level up lollipops and put it all on happiness generation. For the badge coins, I gave that same resident 40 levels into storage and got a savor it badge and made the character a sweet tooth and spammed cheap sweet items
Rest in peace solitary scribbles, you worked your self to death for our sake and we will never forget your sacrifice. May your weary soul find peace in the next world 🕊️
i want her in this update, why he delete her?
I don't know how anyone else feels about this but you think you could add a setting to take away the cell-shading visuals and have regular 3D lighting. I am just asking bc some depth perception is hard to see at some angles. I cant tell what happened until I switch the camera around... Oh! And my colors on my saved characters on (Head) and (hair) when created, uses the color from the previous character that was made.. Just a little note.. I wanted normal skin with yellow hair. What I got was a black face and black hair like my previous cat chick. Same with a blue character.
I'd suggest adding some kinda autosave feature since the game only saves when you quit out of the apartment. Many times the game crashed or just had to be closed and progress got lost.
Fantastic stuff <3 My only request for future updates is add more things like animal costume stuff like beaks and whatnot.
I'm still having fun with the game. You must be proud of yourself for all the time you spent on this update.
However, I find the game a little more complicated/hard. There is no longer the Thief where you can buy lots of bags with different things. And the fact that the cooking recipes are new and hard to make with the stock on sale at the store. It takes away a bit of the fun...
The voices, the body types are excellent!☆ (Double belly and marshmallow legs ♡)
Let me start by saying that I am enjoying 1.0 currently. The body types like double belly and marshmallow legs are a great customization addition! the voices/character noises sound nice, and the cooking is a feature I was pleasantly surprised to see but am still trying to get into as I wait for the shop to refresh to get more ingredients. The flat faces are a bit odd but doesn't ruin the characters for me. I don't mind it very much as you can kind of offset it by using different noses, face shapes, and hairstyles. The clothes meshing weirdly with the expanding body is a bit off putting but not terribly so. I do wish there was a way to change characters clothes just like in the old version. Things that could use some improvement is some of the UI. I think it would be nice to have a level up button on the side instead of having to go to the store and then clicking on the level up button. And of course, it would be nice to be able to customize the characters outfit and accessories freely after you make them. I'm certain they're gonna improve upon this stuff over time, but for now it's an overall good experience :)
I like the new bit with the cooking, but I think the values should probably be tweaked. There's recipes where the end calories are less than the sum of their ingredients, which seems backwards. Cooking food makes more calories available, after all.
still wanting vore as an option-