Feedback Form - Please Fill Out!
Hi everyone.
I know you all are looking forward to the next edition of CCC. Though the wait might be a bit longer.
When sending in 1.3 for testing, some of the feedback I received got me thinking. As frustrating as it is to come to terms with, I feel like I may have lost the plot somewhere down the line. Things like clothing clipping might be fixed, but I don't think the current gameplay loop is very ideal. I have a bunch of different systems, but they don't naturally gel together well. I think I let the scope of this game get too large for essentially one developer. I've been trying to focus on too many systems. Trying to satisfy too many gameplay styles. It's all gotten out of hand.
I think I really need to heavily simplify things if this thing is ever going to get done. The problem is, I'm still trying to figure out how. And I'm hoping you can help me with that. I have a form linked below. I would greatly appreciate it if you could take the time to fill it out, as well as leave any other relevant feedback. Thank you so much for your time and patience, I really do appreciate it immensely.
Get Chub, Chomp, Chill
Chub, Chomp, Chill
Your own compact chubby companion!
Status | In development |
Author | SolitaryScribbles |
Genre | Simulation |
Tags | 3D, Casual, expansion, fat, feeding, Singleplayer, Virtual Pet, weight-gain |
More posts
- Where is 1.3?32 days ago
- 1.3 Teaser72 days ago
- Version 1.2 is Now LIVE (Patch Notes)Jun 29, 2024
- 1.2 Coming June 29Jun 22, 2024
- Version 1.1 is Now LIVE (Patch Notes)Apr 20, 2024
- 1.1 Coming April 20thApr 13, 2024
- Please Read if You've Been Experiencing Game Breaking BugsApr 04, 2024
- A CCC 1.0 Launch Day PostmortemApr 01, 2024
- Version 1.0 is Now LIVE!Mar 31, 2024
Comments
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"Feed"back, lol
I suggested a "Satiety" stat that would increase digestion when they're hungry then slow down digestion after feeding them enough, while also encourage character switching and adding variety by having certain character add passives even while not being actively tended towards.
I think it would also be fun to build badges around it, and it'd be fun to build a character around never being satiated eventually.
Simplify it and focus on the "Core Gameplay" is always a good idea!
Beware of Feature Creep!
I understand if you feel burnout, so try not to overwork yourself
We will give you as much time as you need Scribs. make this gem of a game the way you feel the most comfortable with. More time isn't going to bother me at least
I get that development has it ups and lows, but im sure youll pull through.
It might feel disappointing in the short term for you, but fighting scope creep is important. Good job in realizing that. I look forward to your future work.